

- When does bright memory come out full#
- When does bright memory come out software#
- When does bright memory come out Pc#
It’s just a shame this wasn’t given a shot in the arm by Xbox instead of opting for such a rushed, untouched port. This is a game built by a guy who loves games, with limited funds and equipment, and I’ve played worse AAA shooters in my time. There’s a lot of heart in Bright Memory, though. It’s another mechanic that feels a little shoe-horned in, but may well be fleshed out fully come the release of Infinite. Even the lowliest grunts can soak up bullets like bread and gravy, and a grapple move is limited because you need specific points to grapple to.
When does bright memory come out software#
One of its biggest pluses is that it’s unashamedly bonkers, throwing in beasts and monsters and, weirdly, actual dark knights like it’s a From Software game.
When does bright memory come out full#
It’s such a straightforward port that you have to wonder why they’d bother moving it over at all it’s hardly an advert for the full game. I just wish there was some kind of purpose to it all, but it begins in media res and struggles to find any kind of direction despite its brevity. You can also pull out your katana and go ham on the enemy, inflicting greater damage on multiple enemies. Movement is pretty smooth, and Shelia has a dodge that rewards you for perfect timing. Yet, in the heat of the moment, there is a fair amount to like. It’s also riddled with technical issues, from screen-tearing to plummeting frame rates. It still allows you to customise the mouse and keyboard bindings, for goodness’ sake.
When does bright memory come out Pc#
It’s all a hangover from being ported wholesale from PC to console – and I do mean wholesale. Everything about Bright Memory feels a little bit off, including the (mostly) impressive shooting. The few skills on it would be better as story-based unlocks. You also have an “EMP” attack which doesn’t act like an EMP, and instead force-pushes enemies away, and a skill tree that’s so small it might as well not exist. The story is disjointed nonsense, the cutscenes (and there’s only a few) are confusing, and the entire concept kind of feels like FYQD just plucked ideas from a hat and coded them into the game.įor example, you have a variety of guns, plus a melee weapon, but the latter is on a recharge timer. She’s trying to stop the bad guys from finding a MacGuffin that can raise the dead, but you won’t know why. In it, you play Shelia, a lethally trained waifu who comes with, among other things, a few variations on schoolgirl skins, and lots of guns. Surprisingly, it’s the Xbox Series X/S’s only console exclusive, which is a dubious honour for a title such as this. It’s barely more than a tech demo in real terms, for Bright Memory: Infinite, the full game coming to Xbox and PC next year. In places, it looks pretty damn, and it’s an easy game to get fairly impressive screenshots from. This incredibly short sci-fi shooter was developed by just one man and actually did quite well on Steam. I don’t want to be too harsh on Bright Memory.
